While
the integration of technology into education is exciting for many of us “tech
nerds,” not everyone feels the same way. Today, we will be discussing a
weakness of Virtual Education due to the Diffusion of Innovations theory. Media Now: Understanding Media, Culture, and
Technology states, "factors other than the attributes of the
innovation affect diffusion of innovations. One factor is the amount of
previous experience people have had with similar technologies” (page 52). This
plays into how quickly – or slowly – people are willing to adopt new
technology. There are 5 stages of this Diffusion of Innovation: innovators,
early adopters, early majority, late majority, and laggards. For example, in
the integration of virtual education, innovators will be the first group of
people to jump in and try the new software or technology. If a “new and
improved” software system that uses videos and live streaming is the first to
come out on the market, the innovators will have already bought it and will be
beta testing it in the classroom. Early adopters and the early majority are the
next to follow suit. Early adopters will try it out and post about whether they
liked the new software or not, and the early majority will buy the access to
the software just as it is becoming “mainstream” or popular. Larger
universities looking to integrate new technology without risking the quality of
their education will most likely be in the early to late majority categories.
They will wait until they have seen the software or innovation prove its success
and usefulness in smaller universities or through statistics before jumping on
board and dragging the thousands of students along with them. Finally come the
laggards. In the broader technology world, the laggard is your Grandpa Joe who
still has his flip phone he has been using for years and was reluctant to get
it in the first place. He has a
phone, but nonetheless it is from 2005. In the virtual education realm, the
laggards are mostly primary or high schools that we would consider to be “stuck
in the past.” They rarely use computers, notes are still hand-written, and
grades are still printed out and handed out in the classroom.
This
theory proves a weakness in the adoption of virtual education because not
everyone is equipped with the technology skills to easily navigate online sites
such as Blackboard. This lack puts these students at a disadvantage, not
because they don’t know or understand the material being taught for the class,
but because it is too difficult for them to even find the material or their
assignments. This proves to be difficult for teachers as well, who may be used
to a completely paper and in-person style of teaching. Not having the skills to
use sites like Blackboard and Canvas to their potential doesn’t mean they’re
bad teachers, but it fogs up communication with students which inhibits
learning.
Straubhaar,
Joseph; LaRose, Robert; Davenport, Lucinda. Media Now: Understanding Media,
Culture, and Technology (Page 52). Wadsworth Publishing. Kindle Edition.
485 Words
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